// stdafx.h : include file for standard system include files,
//      or project specific include files that are used frequently,
//      but are changed infrequently

#if !defined(AFX_STDAFX_H__E4FA85B0_42DC_4C69_BC54_2FFE7A6A1A6D__INCLUDED_)
#define AFX_STDAFX_H__E4FA85B0_42DC_4C69_BC54_2FFE7A6A1A6D__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#define STRICT
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0400
#endif
#define _ATL_APARTMENT_THREADED

#include <atlbase.h>
//You may derive a class from CComModule and use it if you want to override
//something, but do not change the name of _Module
extern CComModule _Module;
#include <atlcom.h>
#include <atlctl.h>

#include "stdio.h"
#include "math.h"


#include <gl/gl.h>
#include <gl/glu.h>

#pragma comment(lib, "opengl32.lib")
#pragma comment(lib, "glu32.lib")

//#define OPENGLUT_STATIC  //Use static .lib library instead of .dll
//#include "GL/glut.h"


//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.


#endif // !defined(AFX_STDAFX_H__E4FA85B0_42DC_4C69_BC54_2FFE7A6A1A6D__INCLUDED)


